Monday, June 28, 2010

To forget the war

"Last month," he said, "some American officers called us to a hotel in Jalalabad for a meeting. One of them asked me, 'Why do you hate us?' I replied, 'Because you blow down our doors, enter our houses, pull our women by the hair and kick our children. We cannot accept this. We will fight back, and we will break your teeth, and when your teeth are broken you will leave, just as the British left before you. It is just a matter of time.'"

What did he say to that? “He turned to his friend and said, 'If the old men are like this, what will the younger ones be like?' In truth, all the Americans here know that their game is over. It is just their politicians who deny this."
-Why the Taliban is winning in Afghanistan by William Darymple, New Statesman.
Years ago I remember it being said that Afghanistan was a better place since the American invasion. Insofar as what I cared most about -- the liberation of women living there -- progress was being made. Schools were being built, girls were getting to learn there and a country that had long been ruined by the violent tug-of-war between foreign interests was allowed to breathe its own beauty again. Then, when attention and resources were moved to Iraq, the crude fragility of peace was made apparent.

Today, another month into what has now become the longest officially waged conflict in American history, our attitude is one of exhaustion. Just as in Singapore at the turn of the century, then in Vietnam, the estrangement of American and NATO coalition soldiers has left them alienated from whatever purpose they might have once had. The end of war for the people involved is a game of waiting. Our longest war has become that insufferable longing for the horizon, the only hopeful tomorrow the day which we can finally leave. Or for those left in the rubble of another unfinished war game, the day when they are gone, again.

What once might have been a global dedication towards eliminating the terrorist regime we were responsible for creating once again became merely another opportunity for the capitalist beast -- maybe it had never been anything else. The clear enemy to humanity that is the Taliban would become much less threatening in the shadow of the modern war machine, its collateral damage more disturbing than all the suicide bombers in Eurasia, the image of the American action hero willing to burn down the village to get the bad guy made real. Except in reality he burns the villagers, too.

Here in our own country, those who even followed the war (its entertainment value only so novel) were given the same justifications of the greater good, the bigger picture, liberation, democracy, freedom, and allowed to maintain the same poisoned notions in the end: it's their fault, they can't even have peace in their own country, let them deal with it. Never once that Afghanistan was our war because the Taliban was our creation, that the women attempting suicide by lighting kerosene to themselves were our victims, or that the reason why there is so-called terrorism in the West is because there is terrorism in the world, our borders no more tangible than lines superimposed on the fields of televised sporting events.

The cold frustration is that when American troops 'leave' they won't have actually gone anywhere, their notion of being away a remnant of a world where the crudeness of transportation made the passage of time an obstacle. Now again, it is the only thing that separates people from going home or having one, an impedance overcome only by waiting. And with a world so shrunken it is only this barrier of time that separates us from the day when we will face the Afghan people again, their difference from us only in name, the crimes committed against them crimes just as effectively crimes against our own people.

Sunday, May 30, 2010

A battle of wit: A Softer World


In an act of utter insignificance, I 'unsubscribed' from the feed of PostSecret, the blog where anonymous people send anonymous one-liners about their inner-thoughts on random pieces of waste paper turned postcards, amassing what can best be described as emoetry. I guess the notion of a tormented soul irritates me, especially when one self-identifies as such. Or in this case, taking aspects of your personality or little acts you regularly commit and twisting them to seem furtive or forbidden, which is exactly the sort of inauthentic bullshit our culture likes to spew.

Then again, I should probably admit that human beings are just bloated bags of feral repression, and that in three-to-thirty years I could be just as self-perpetuatedly pent up myself. At the very least, though, I'd hope I'm not postmarking a pin-up from Vogue on which I've crayoned, "Sometimes I want to wear my balls as earrings... so people will know... that I'm... a man..."

(Also, if unsubscribing was an act of utter insignificance, what does that make the consequent act of posting about it on here?)

Thankfully, I also came across the webcomic A Softer World, which at first glance seemed like it was going to be another subcultural commentary. Then I glanced another two-hundred or so times, and can't stop glancing.

Five gems:

"I have never had a kid complain about swearing. So if you're firing me... I assume it was their shit cunt parents." -501.

"A stranger's just... a friend... you probably won't like." -474.

"Reaching for the stars is like reaching for breasts. Getting there doesn't guarantee... you'll be welcome." -472.

"I have a terrible time listing my best qualities in interviews. I am punctual? And I am not very racist." -468.

"I am writing a book of love poetry for you. For example: "The only reason you could possibly need your music that loud is if you were planning to listen from my apartment. You downstairs motherfuckers."" -450.

Monday, May 17, 2010

"On the nights she isn't with me, I am deformed." -Nicholas Meyer

Monday, May 3, 2010

You'll like this if you like ...shit



Disclaimer: not everyone from Great Falls is this talented.

Monday, April 26, 2010

B-lind Sides: Berry Weight's Music for Imaginary Movies

Today's Monday. There's nothing special about the fact it's Monday; it just happened to be. But since today is the day it happens to be I thought I'd try out a new feature: I hear about a new album (or as likely an old album I've newly heard of), and before fully sampling it, post it for all to share in my joy or distaste. Whether this will happen on Mondays is of course entirely contingent upon whether or not I do it on a Monday. Or do it at all, since I insist on being honest.

Admittedly, today's first try, Berry Weight's Music for Imaginary Movies, wasn't a complete blind side (get it? B-side?). Anytime your album is promoted by a fancifully animated trailer on Vimeo, and you're compared to RJD2, it's a good bet I'm probably going to like what you're selling, on bandcamp no less.

<a href="http://digital.berryweight.com/album/music-for-imaginary-movies">Yeti's Lament by Berry Weight</a>

Heard via Kitsune Noir: Berry Weight / ‘Music For Imaginary Movies’ Preview

Friday, April 23, 2010

And some would say there's no good new music

<a href="http://pterodactylplains.bandcamp.com/album/raven">Horizon by Pterodactyl Plains</a>

Oh shit, some.

Wednesday, February 17, 2010

What "g-g-golly" sounds like while speechless


Mountain Man "Mouthwings" [part 1 of 3]
from Yours Truly on Vimeo.

Monday, February 15, 2010

Courtesy/Casualty of BMH #2

(Things my friend Brandon posts on the internet have a way of eventually disappearing, no matter how clever or entertaining they might have been, probably due to some random fit of artistic distaste (or TOS infringement). So, it only makes sense for me to steal the ones that I'm able to salvage and post them here, because I don't delete anything.)
“i just saw this frumpy housewife wearing a fucking josh hamilton jersey and i had to restrain myself from walking over and slapping her face with my boner.”
-BMH, Creeper Jones.
Also: Janelle Monáe is epic.

Saturday, January 16, 2010

The masculine perspective and video games

(Photo by Mrs. Gemstone.)

There's an incredibly insightful "long stream-of-consciousness with squirrelly punctuation" (see: blogging) at Infinite Lives that touches upon what it means to be a blank-slate protagonist in a video game if you don't fit the masculine-therefore-aggressive-athletic-independent characterization with which Non-Player-Characters in the game world will inevitably treat you. Regardless of how you might otherwise choose your character to come across as, and in particular, if they're a woman.

Infinite Lives: Video Game Feminist of the Decade: or, when “You” is a girl
". . . maybe twenty minutes further into Fallout 3, some teenaged bully is following me around, shouting, threatening—and trying, I think, to punch me in the teeth—and I just cannot shake the feeling that he thinks he is shouting at a guy. It’s as if his every pronoun has been shifted from “he” to “she,” carefully rerecorded for my personal edification, and yet it is glaringly obvious that the game’s “You!” was never intended for me."
Though I'm fond of Fallout 3 for what it did accomplish, I would criticize it for lacking many of the things that might have set it apart as a supposedly open-world RPG. In what was a relatively confined area, and taking place during a relatively precise situation in time, Bethesda failed to pack much life into the environment and characters. The game was undeniably progressive, graphically impressive, and should be credited for accomplishing things other games haven't in such an interface, but it was still painfully dull. Ultimately, perhaps its greatest success is also its downfall: it was stepping a bit too far into the uncanny valley of virtual realism, trodding further than other games trying to simulate a first-person experience.

So, it's clear that if Fallout 3 was lacking anything, it can be equated to a shortage of content and code, which given the demands on the content creators, especially given a budget and a schedule for a major release, is understandable. Again, video games at this stage have to be judged for what content they do have. In this vein, it's probably fair to say that a game produced in the mid-00s doesn't have the resources to produce the sort of experience we'll someday see in virtual 'open-worlds,' and so too shouldn't be expected to portray multiple perspectives from the existential spectrum, especially those as complex as the masculine/feminine, let alone male/female (and the approaching-infinite varieties of experience any combination therein entails, which it does, in reality).

In the same way we should credit video games for what they've chosen to do, we should also direct our criticism. The question here of Fallout 3 is less, 'Why doesn't the blank-slate protagonist produce more varied reactions in the world that reacts to it?' but more, 'Why is it that the world reacts to the blank-slate protagonist in the way it does?' This question, in its added precision, seems realistically explorable. The game is written a certain way, its events scripted a certain way, for an audience who is projected a certain way. As always, even reality that is only partially portrayed is nevertheless real in part, and we are nevertheless responsible for it.

Friday, January 8, 2010

Evidence in support of gravity



Sure enough, they find each other.